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Energy System

Industrial Elixir uses a multi-tier EU-style energy system. Energy is stored in batteries and energy boxes, transported through cables, and produced by generators.

Cables

Cables transport energy between generators, storage, and machines. Uninsulated cables can electrocute you when running power; insulated cables are safe.

CableTransfer RateTierInsulated?Photo
Tin Cable32 E/tTier 1No (shocks)tin_cable
Copper Cable128 E/tTier 2No (shocks)copper_cable
Gold Cable512 E/tTier 3No (shocks)gold_cable
HV Cable2048 E/tTier 4No (shocks)hv_cable
Glass Fiber Cable8192 E/tTier 5Yesglassfiber_cable
Insulated Tin Cable32 E/tTier 1Yesinsulated_tin_cable
Insulated Copper Cable128 E/tTier 2Yesinsulated_copper_cable
Insulated Gold Cable512 E/tTier 3Yesinsulated_gold_cable
Insulated HV Cable2048 E/tTier 4Yesinsulated_hv_cable

Usage: Place cables to connect generators, batteries, energy boxes, and machines. All cables of the same transfer rate share a unified energy pool across the network, so power is balanced automatically. Each cable can buffer transferRate × 4 energy.

Batteries

Batteries store energy and can be charged in generators, energy boxes, and charge pads. They also power handheld tools and armor.

BatteryCapacityTierPhoto
RE Battery10,000 ETier 1re_battery
Advanced RE Battery100,000 ETier 2advanced_re_battery
Energy Crystal1,000,000 ETier 3energy_crystal
Lapotron Crystal10,000,000 ETier 4lapotron_crystal

Batteries show a cyan-blue energy durability bar. Place them in a machine's battery slot to power it, or in a charge pad to recharge them wirelessly.

Energy Boxes

Energy boxes store large amounts of energy and charge/discharge batteries. The front face accepts energy only; the other faces output energy.

BlockCapacityTierPhoto
Energy Box40,000 ETier 1energy_box
CESU300,000 ETier 2cesu
MFE4,000,000 ETier 3mfe
MFSU40,000,000 ETier 4mfsu

Charge Pads

Charge pads behave like energy boxes but also wirelessly charge any energy item (battery, jetpack, quantum armor, etc.) in the inventory of a player standing on top. The pad only charges items of a tier equal to or lower than the pad's tier.

BlockCapacityTierPhoto
Charge Pad40,000 ETier 1charge_pad
Charge Pad (CESU)300,000 ETier 2charge_pad_cesu
Charge Pad (MFE)4,000,000 ETier 3charge_pad_mfe
Charge Pad (MFSU)40,000,000 ETier 4charge_pad_mfsu

Transformers

LV, MV, HV, and EV transformers are currently decorative blocks — they have a working front face model but no energy-transformation logic yet.

BlockTierPhoto
LV TransformerTier 1lv_transformer
MV TransformerTier 2mv_transformer
HV TransformerTier 3hv_transformer
EV TransformerTier 4ev_transformer

Upgrade Modules

Most processing machines have 4 upgrade slots. Install upgrade modules to modify behavior.

UpgradeEffectPhoto
Overclocker UpgradeSpeed −30% per item, Power +60% per itemoverclocker
Energy Storage UpgradeAdds +10,000 E storage per itemenergy_storage
Transformer UpgradeRaises the energy tier by +1 per itemtransformer
Redstone Inverter UpgradeInverts the redstone signalredstone_inverter

Fluid Pipes

Fluid pipes move fluids between tanks and fluid machines.

PipeFunctionPhoto
Wooden Fluid PipeExtracts fluids from tanks/machines and from fluid source blockspipe_wooden_fluid
Stone Fluid PipeTransports fluids; does not extractpipe_stone_fluid

Fluid Tank

fluid_tank

The Fluid Tank stores 16 buckets (16,000 mB) of a single fluid. Right-click with a bucket (e.g. water or lava) to fill it, and empty a bucket to drain it. It automatically fills and empties fluid cells and buckets through its inventory slots. The GUI shows the fill ratio.

See Fluids for the mod's three custom fluids.